A simple simulation model of evolution in group-structured populations shows that group structure can allow prosocial behavior in the public goods game to evolve.
Model
The basic Public Goods game
-- n agents play the PGG. Each gives investment x_i and the game multiplies all investments by k.
The model with reproduction
- n agents are initially distributed across m groups, each of equal size, with x_i drawn from low initial values.
- Individuals in each group reproduce in proportion to their fitness.
- The strategy can mutate with some small probability.
- A fraction d individuals from each group randomly disperses to another group.
Results
With only one group, starting with a uniform distribution of contribution values, the population evolves to zero contribution, even when k > n.
With groups, starting with very low initial investments, the population evolves to maximum investments.
Those result only hold for a narrow range of dispersal rates.




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