This is the simple case for a spatial PD with cellular automata, where some of the spaces are empty. Thus, this is the special case of the game considered in their later paper (Vainstein et al., 2007), where mobility, m = 0. They again follow Nowak and May (1992, 1993) in using a modified payoff matrix: R = 1, P = S = 0, T = b > 1. According to them, there are actually at least 2 papers where Nowak and others considered cases with a diluted population, but they claim that those treatments were brief and didn't consider many interesting aspects of the dynamics.
The other parameters:
Results
When
In the interesting case where b is set so that neither strategy will dominate in the fullspace case, (b = 1.4 for the von Neumann space considered here), there is a transition point around
A number of different initial values of
They define the persistence
Conclusions:
The system is able to sustain cooperation even under lattice disorder (already suggested by Nowak et al., 1994). Two things unnoticed by Nowak et al were (1) the dynamical transition as a function of quenched disorder, and (2) Disorder may enhance cooperation.
Comments
Disorder may enhance cooperation only for certain values of b and only if the initial frequency of cooperators is already high. Cooperators almost never increase from their initial frequency, except for certain values near or at
This is a much more thorough investigation than that presented for the mobile case (Vainstein et al., 2007). It demonstrates interesting dynamics of the lattice CA spatial PD.

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